/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __JOINMENU_H__
#define __JOINMENU_H__

#include "common.h"

/* system interface headers */
#include <vector>
#include <string>

/* common interface headers */
#include "global.h"

/* local interface headers */
#include "HUDDialog.h"
#include "HUDuiDefaultKey.h"
#include "HUDuiControl.h"
#include "HUDuiLabel.h"
#include "HUDuiList.h"
#include "HUDuiTypeIn.h"
#include "HUDuiTextureLabel.h"

class ServerStartMenu;
class ServerMenu;

class JoinMenu : public HUDDialog
{
public:
    JoinMenu();
    ~JoinMenu();

    HUDuiDefaultKey*    getDefaultKey();

    void        show();
    void        execute();
    void        dismiss();
    void        resize(int width, int height);
    void        updateTeamTexture() const;

private:
    static void     teamCallback(HUDuiControl*, const void*);
    static void     skinCallback(HUDuiControl*, const void*);
    TeamColor       getTeam() const;
    void            setTeam(TeamColor);
    int             getSkinIndex() const;
    void            setSkinIndex(int index);
    void            setStatus(const char*, const std::vector<std::string> *parms = NULL);
    void            setFailedMessage(const char* msg);
    void            centerLabelHorizontally(HUDuiLabel* label);
    void            loadInfo();

private:
    float               center;
    HUDuiTypeIn*        callsign;
    HUDuiTypeIn*        password;
    HUDuiTypeIn*        motto;
    HUDuiList*          team;
    HUDuiList*          skin;
    HUDuiTextureLabel*  teamIcon;
    HUDuiTypeIn*        server;
    HUDuiTypeIn*        port;
    HUDuiLabel*         status;
    HUDuiLabel*         startServer;
    HUDuiLabel*         findServer;
    HUDuiLabel*         connectLabel;
    HUDuiLabel*         failedMessage;
    ServerStartMenu*    serverStartMenu;
    ServerMenu*         serverMenu;
    static JoinMenu*    activeMenu;
};


#endif /* __JOINMENU_H__ */

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